/* 
 * C# port of Mozilla Character Set Detector
 * 
 * Original Mozilla License Block follows
 * 
 */

#region License Block
// Version: MPL 1.1/GPL 2.0/LGPL 2.1
//
// The contents of this file are subject to the Mozilla Public License Version
// 1.1 (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
// http://www.mozilla.org/MPL/
//
// Software distributed under the License is distributed on an "AS IS" basis,
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
// for the specific language governing rights and limitations under the
// License.
//
// The Original Code is Mozilla Universal charset detector code.
//
// The Initial Developer of the Original Code is
// Netscape Communications Corporation.
// Portions created by the Initial Developer are Copyright (C) 2001
// the Initial Developer. All Rights Reserved.
//
// Contributor(s):
//
// Alternatively, the contents of this file may be used under the terms of
// either the GNU General Public License Version 2 or later (the "GPL"), or
// the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
// in which case the provisions of the GPL or the LGPL are applicable instead
// of those above. If you wish to allow use of your version of this file only
// under the terms of either the GPL or the LGPL, and not to allow others to
// use your version of this file under the terms of the MPL, indicate your
// decision by deleting the provisions above and replace them with the notice
// and other provisions required by the GPL or the LGPL. If you do not delete
// the provisions above, a recipient may use your version of this file under
// the terms of any one of the MPL, the GPL or the LGPL.
#endregion

using System;

namespace Mozilla.CharDet
{
    internal partial class SequenceModel
    {
        protected SequenceModel(byte[] charToOrderMap, byte[] precedenceMatrix, float mTypicalPositiveRatio, bool keepEnglishLetter, string charsetName)
        {
            this.charToOrderMap = charToOrderMap;
            this.precedenceMatrix = precedenceMatrix;
            this.mTypicalPositiveRatio = mTypicalPositiveRatio;
            this.keepEnglishLetter = keepEnglishLetter;
            this.charsetName = charsetName;
        }

        public byte[] charToOrderMap;        // [256] table use to find a char's order
        public byte[] precedenceMatrix;      // [SAMPLE_SIZE][SAMPLE_SIZE]; table to find a 2-char sequence's frequency
        public float mTypicalPositiveRatio;  // = freqSeqs / totalSeqs 
        public bool keepEnglishLetter;       // says if this script contains English characters (not implemented)
        public string charsetName;
    }
}
